In Arduino programming, the distinction between blocking and non-blocking code is crucial for designing responsive and efficient systems, especially in projects where multiple tasks need to be executed simultaneously or in quick succession.
Blocking code refers to any operation that stops the execution of the rest of the program until the current operation is completed. A common example in Arduino is the delay()
function, which pauses the program for a specific duration. While it may seem useful, it effectively freezes the entire system, preventing any other code from running during the delay.
Examples of blocking situations:
delay(1000)
, which halts everything for one second.Why is it a problem?
Non-blocking code allows the program to continue running while waiting for an operation to complete. Instead of halting everything, the system checks for conditions or events without pausing. This approach makes the program more flexible and able to handle multiple tasks in an interleaved or concurrent manner.
A common way to implement non-blocking behavior in Arduino is by using the millis()
function instead of delay()
. Rather than pausing the program, millis()
can be used to track elapsed time and execute actions only when needed. This method enables the rest of the code to run uninterrupted.
Advantages of non-blocking code:
In real-time systems, such as those often developed using Arduino, the ability to execute multiple tasks simultaneously or switch between them quickly is essential. For example, if a project involves reading sensor data, updating a display, and controlling an actuator, using non-blocking code ensures that none of these tasks experience unnecessary delays.
Blocking code may be acceptable for simple projects where timing is not critical, but for more complex applications, such as IoT devices, robotics, or automation, non-blocking code ensures smoother and more responsive performance. Understanding this difference allows developers to create efficient programs capable of managing multiple tasks and responding to real-time events.
Let’s analyze blocking and non-blocking code on our Debug Live Console at pleasedontcode.com.